Some have a ship dealer, and even a merchants’ or mercenaries’ guild available. The most common I found to have an equipment bay, a commodities dealer, a mission board, and a bar. At their core, every hub offers a similar experience to one another, but not every hub will contain the same functions. In some ways, this might be a boon too people looking for a simple scheme and people wanting a more in-depth experience both have their option without changing a single setting.Įach system has at least one space station or planet you can land in. You can practically fast travel anywhere, reducing the need to control your ship while traversing space. Docking at a station or landing on a planet is done automatically. As I stated above, all the time spent in hubs and concourses is completely menu driven. The major complaint I have with the controls is how rarely you need to use them. This is why I suggest a controller, because the muscle memory is easier to ingrain and rely on in those adrenaline filled moments. The complication comes in combat situations where you might need to reduce speed and divert energy to shields and weapons, while summoning a friend to help you out, while evading incoming missiles. The controls themselves are fairly intuitive and completely rebindable. That being said, most of the controls really only matter for the exploration aspect of the game, as concourses and their like are all menu driven. Let me get this out of the way immediately: play Rebel Galaxy Outlaw on a controller. That being said, the story is simply one part of Rebel Galaxy Outlaw, and its business tycoon style space sim roots make up a larger portion. Despite the serious undercurrent, the game still manages to be a charming and at times absolutely hilarious experience. All of this trouble, for a ship that once hauled garbage and some information about a dude involved with her husband’s death. The catch: Juno has to deliver something to her benefactor, and while she’s told there’s nothing immediately illegal about what she’s delivering, things quickly go south. Thankfully, she’s a woman with connections, and quickly finds herself a new ship, though perhaps not quite one she was expecting. After that quest goes awry, Juno finds herself stranded and in need of a new ship and information on the killer. Rebel Galaxy Outlaw follows Juno Markev, a woman of questionable character out for revenge for the death of her husband. How does this spaghetti Western meets space opera hold up, though? The fact it has hours upon hours of licensed music tracks on its in-game radio stations looks pretty damn impressive too. It’s one part space sim, one part business management, tossed with a dash of RPG for good measure. Enter Rebel Galaxy Outlaw, by Double Damage, a homage to games of yore like Wing Commander: Privateer and Freelancer. But it’s not the only space Western out there, as video games have been using the formula for decades now. Firefly might be most people’s first and only adventure into the space Western genre.
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